4 Tech Levels
Mr Pops Alot edited this page 2025-08-19 23:04:09 -07:00

Animal

No tools, primarily animal instincts

Neolithic (Basic tools)

Like prehistoric people before metal tools.

  • Fire
  • Clubs and daggers
  • Bows
  • Simple weaving and clothing
  • Mud and wood structures
  • Simple farming
  • Herbal medicine and herbal drugs

Classical

(Improved tools, without newer resources)

  • Bronze and Iron weapons

Early Medieval

(Improved tools, with newer resources, without advanced equipment)

  • Animal oil, lamps, complex ovens
  • Compasses, eyeglasses, microscopes, telescopes
  • Advanced non-mechanized farming, crop rotation, fallow, fertilizers, animal yokes

Late Medieval

(Improved tools, with newer resources, with advanced equipment)

Renaissance

(Early Firearms, without newer resources)

  • Muskets
  • Simple chemistry

Industrial

Covers the First industrial revolution.

  • Smokeless powder [No Gas-powered Guns yet, but does have early rotary machine guns]
  • Repeating firearms
  • Prosthetics
  • Reciprocating steam engine replaced by gas turbines, internal combustion engines and electric motors
  • Hydro and wind energy sources

Machine

The Machine age covers from the Second Industrial Revolution until the end of WW2.

  • Self-repeating firearms of blowback and gas operation
  • Land-based vehicles
  • Airplanes
  • Radio and phonograph technology
  • High-speed printing presses, enabling the production of low-cost newspapers and mass-market magazines
  • Development and employment of modern war machines such as tanks, aircraft, submarines and the modern battleship

Midworld

End of WW2 - Present. Represents our modern day technology

  • Late Firearms
  • Hydro power, solar power, nuclear fission power
  • Jet-powered planes
  • Single-gene modification
  • Silicon computers
  • Simple body implants (cochlear implant, pacemaker, knee replacement)
  • Classifier-level AI
  • Television

Spacer

Regular interstellar space travel is possible because of JT drive.

  • Stellarator fusion power, fusion rocket
  • Johnson-Tanaka drive
  • Pulse-charged projectile weapons
  • Human-usable laser weapons
  • Human-usable coilguns
  • Complex trait gene modification, customizable
  • Cryptosleep
  • Complex body/brain implants (joywire, motivator, painstopper)
  • Bionics (biogel nerve link, lattice-dust for self-healing)
  • Plasteel
  • Power armor (plasteel, neuro-memetic robotics)
  • Artificial meat
  • Subpersona-level AI
  • Simple mechanoids for companionship, combat and labor use
  • Synthread

Ultratech

The peak of human technological achievement; necessary for a glitterworld civilization.

  • Self-replicating controllable nanotech
  • Full gene recombination
  • Persona-level AI
  • Graser weapons (gamma-ray lasers)
  • Advanced brain implants (sense data replacement, computation and memory enhancement)
  • Antimatter containment and production
  • Full body part regrowth, full body cloning
  • Advanced quasi-conscious mechanoids for companionship, combat and labor use
  • Hyperweave
  • Advanced JT drive, inertia displacement, artificial gravity

Archotech

Not invented or understood by humans, archotech devices are created by machine superintelligences.

  • Archotech AI
  • Psychic effectors
  • Vanometric energy
  • Acausal and atemporal devices