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Tech Levels
Mr Pops Alot edited this page 2025-08-19 23:04:09 -07:00
Animal
No tools, primarily animal instincts
Neolithic (Basic tools)
Like prehistoric people before metal tools.
- Fire
- Clubs and daggers
- Bows
- Simple weaving and clothing
- Mud and wood structures
- Simple farming
- Herbal medicine and herbal drugs
Classical
(Improved tools, without newer resources)
- Bronze and Iron weapons
Early Medieval
(Improved tools, with newer resources, without advanced equipment)
- Animal oil, lamps, complex ovens
- Compasses, eyeglasses, microscopes, telescopes
- Advanced non-mechanized farming, crop rotation, fallow, fertilizers, animal yokes
Late Medieval
(Improved tools, with newer resources, with advanced equipment)
Renaissance
(Early Firearms, without newer resources)
- Muskets
- Simple chemistry
Industrial
Covers the First industrial revolution.
- Smokeless powder [No Gas-powered Guns yet, but does have early rotary machine guns]
- Repeating firearms
- Prosthetics
- Reciprocating steam engine replaced by gas turbines, internal combustion engines and electric motors
- Hydro and wind energy sources
Machine
The Machine age covers from the Second Industrial Revolution until the end of WW2.
- Self-repeating firearms of blowback and gas operation
- Land-based vehicles
- Airplanes
- Radio and phonograph technology
- High-speed printing presses, enabling the production of low-cost newspapers and mass-market magazines
- Development and employment of modern war machines such as tanks, aircraft, submarines and the modern battleship
Midworld
End of WW2 - Present. Represents our modern day technology
- Late Firearms
- Hydro power, solar power, nuclear fission power
- Jet-powered planes
- Single-gene modification
- Silicon computers
- Simple body implants (cochlear implant, pacemaker, knee replacement)
- Classifier-level AI
- Television
Spacer
Regular interstellar space travel is possible because of JT drive.
- Stellarator fusion power, fusion rocket
- Johnson-Tanaka drive
- Pulse-charged projectile weapons
- Human-usable laser weapons
- Human-usable coilguns
- Complex trait gene modification, customizable
- Cryptosleep
- Complex body/brain implants (joywire, motivator, painstopper)
- Bionics (biogel nerve link, lattice-dust for self-healing)
- Plasteel
- Power armor (plasteel, neuro-memetic robotics)
- Artificial meat
- Subpersona-level AI
- Simple mechanoids for companionship, combat and labor use
- Synthread
Ultratech
The peak of human technological achievement; necessary for a glitterworld civilization.
- Self-replicating controllable nanotech
- Full gene recombination
- Persona-level AI
- Graser weapons (gamma-ray lasers)
- Advanced brain implants (sense data replacement, computation and memory enhancement)
- Antimatter containment and production
- Full body part regrowth, full body cloning
- Advanced quasi-conscious mechanoids for companionship, combat and labor use
- Hyperweave
- Advanced JT drive, inertia displacement, artificial gravity
Archotech
Not invented or understood by humans, archotech devices are created by machine superintelligences.
- Archotech AI
- Psychic effectors
- Vanometric energy
- Acausal and atemporal devices